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17/02/2010 15:32
most stores in the gaming section

15/02/2010 12:06
where can you get games for this? Grin plz help!

18/01/2010 17:09
lol,ok,i wanna know what the best psp to buy,whit suport games downloaded in iso,tanks for all.

17/01/2010 17:04
por idolmaster sp no sorpota

17/01/2010 08:22
no, this emulator is in its main stages of development in the latest news PCSP WIP progress puts that have rewritten some parts HLE, and otenki is working in some parts of GE Engine

16/01/2010 19:46
hi people in new here Grin i wanna know if the emulator run the game final fantasy tactics lion wars.tanks for the great work in the emulator Smile

08/01/2010 08:28
Shadow, I can help you with test if you needed~~~Find bugs or some errors Wink

05/01/2010 02:07
GrinHappy New Year!

04/01/2010 06:32
Happy New Year here ^^ . And sorry to be late =/

01/01/2010 15:00
nice to see a new psp emulator in work cool i hope this getting big and better Greatz RDilus

Welcome

Welcome to Pcsp Emulator site. Pcsp is a PSP emulator written in c++

Moved on

News
PCSP has joined the emunewz network ( www.emunewz.net) . This means nothing special except that forums are now part of emunewz network. So the new link on the top of the page goes you to the new forums . Don't afraid all the posts and registerations are there as well so you can use it as before. Enjoy :)

New forum address : http://www.emunewz.net/forum/forumdisplay.php?fid=48

PCSP WIP

NewsWell i probably have a long time to make a news update , that doesn't of course means that pcsp developing isn't continue . There are a lot of new additions on pcsp , the most noticable is the add of VFPU code and WIP add on save system. (puzzle bobble can now save/load save files).

Below are some screenies from lemmings and Worms , they have bugs  but it show some progress in games that used to show nothing so far :D

news: Lemmings_2 r1018.jpg

news: worms_5_r1079.jpg

PCSP WIP progress

News
Hmm it has been a while since my last wip progress , but it is true that pcsp team is working hard to bring you more. Lot of parts of HLE has been rewritten while otenki is working on rewritting a few parts of our GE engine.
As a result more games show more progress and one of them that we found out that is playable is Super Fruitfall. Some pictures of it below:

news: fruitfall1.jpg

news: fruitfall2.jpg

news: fruitfall3.jpg

Happy new year

NewsFrom pcsp develop team , beta testers team happy new year to everyone . We wish you all the best , and watch out pcsp for more updates this year :)

Why some people are reporting PCSP to crash at every game loading ?

NewsThis crash usually occurs at loading of any game. It means your pc is too old  because it cannot run our emulator as it contains SSE/SSE2 codes to emulate the FPU part of Allegrex. I would never have expected from people to use such old PC without SSE/SSE2 isntruction set.
But on the other hand, I do not see the point to discard SSE/SSE2 optimizations to allow some old PCs to run our emulator. So I guess those people need to upgrade their PCs if they really want to play this emulator when it has more playable games.

History of PCSP

NewsPCSP is initially a mix of two projects - mine and Shadow's.

JPCSP was a great experience for me to develop and improve the interpreter of the PSP processor called Allegrex. A lot of PSP emulators were written but none of them were able to emulate all the instruction set properly - especially the big set of VFPU instruction set which allows fast 2D and 3D computation in games. But JAVA is not the Graal for speed and optimisation and I was still hoping to make one able to run on the future gaming handheld Pandora I ordered.

So the need of a C/C++ version of a PSP emulator became evident. Coincidently, Shadow was preparing one and asked for my help, so we decided to merge our works and to join our forces. After Shadow created a new website for PCSP, an unknown coder called Otenki came and offered his great assistance. Orphis, Drakon and Gigaherz also joined us recently in the coding - they used to be coders from JPCSP and their addition in this project is a great help.

I'm heading this project from the scratch with Shadow as a co-leader. But for several months I has been absent because of my flat moving and my work. Otenki improved GE (Graphics Engine - GPU part) a lot. Big thanks to him. There was also a big migration for wxWidgets to Qt thanks to Shadow. HLE like threading still needs some improvement to make the other games pass the loading stage. And I should also add VFPU implementation which is still missing here (I was waiting for JPCSP's to be running perfect). Hopefully, JPCSP's vfpu implementation seems to be correct now (most vfpu computation in 3D games seem right), so it may be time to implement into PCSP. All the devteam hope we can all achieve better than we did for JPCSP.

Cheers

P.S.; I forgot to mention Drakon :/.

PCSP v0.1.1

DownloadsThere were some problems with the official pcsp release that never seemed to appeared to dev team. Anyway with the help of people that tested it , we decided to release a new version that fixes a few problems and adding a few more feature. Note that there isn't any major difference from previous release but it should now be able to work on ppl that

Here is a list of changes

-Added CRT libs with release. That will fix problems with people that doesn’t have vc regist installed on their pc.
-Fixed the issue with controller image doesn't appear in config dialog
-A better way to handle fakesyscalls . For issue 14 : http://code.google.com/p/pcsp/issues/detail?id=14 . Enabling hle misc will give the unknown NID number. -Added dummy Kernel_Library module . Tested with Resistance game -Implemented the following scePower module functions:
-scePowerGetCpuClockFrequency
-scePowerGetCpuClockFrequencyInt
-scePowerGetBatteryFullCapacity
-scePowerIsLowBattery
-scePowerGetBusClockFrequencyInt
-scePowerGetLowBatteryCapacity
-scePowerSetBusClockFrequency
-scePowerGetBatteryChargingStatus
-scePowerGetBatteryRemainCapacity
-scePowerGetBatteryLifeTime
-scePowerSetCpuClockFrequency
-scePowerSetClockFrequency
-scePowerGetBatteryVolt
-scePowerGetBacklightMaximum
-scePowerGetBatteryTemp

D/l the new version from our d/l section :D

P.S as a bonus i put a few pspsdk demos on the memory card folder. You should be able to open them using the memory card manager. (folder is ms0/PSP/...) Checking that you can imagine how to put the rest in order to work :D

PCSP v0.1 released!

DownloadsMerry Christmas. PCSP team wishes you the best and we would like to make a present for all you. D/l our official v0.1 release from d/l section.

Any problems should be mention to our forum section.
There is also a small guide under Articles section

From pcsp team
Merry Christmas

P.S There seems to be an issue with a missing dll. I uploaded it again with it. So if anyone get a missing dll error pls red/l it

Improvements on GE

NewsWe have a significant progress in the GE part last weeks. Below are some screenshots from pspsdk samples showing the new implement features of GE such as lighting, skinning , morphing ans stencil.




news: pcsp_mingw.JPG

news: sysmemdebug.JPG

news: prototype_8.jpg

news: pcsp_mingw.JPG

Forum is open

NewsWe are pleased to announce that our forum is open :). You can visit it on
http://www.pcsp-emu.com/forums/index.php
Forum is also accessable from the menu above

pcsp debugger progress

Newsdebugger now supports logging + some more interesting features :)

news: debug.jpg
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