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02/09/2010 13:07
you can find a list of playable games on forum : http://www.emunewz
.net/forum/forumdi
splay.php?fid=48

30/08/2010 17:49
Hey, is there a list of games that work, or are being made to work? I vote Final Fantasy Tactics. =)

24/08/2010 17:58
Salut Hlide j'ai une petite question: Jpcsp a une meilleur compatibilité et de loin par exemple SoulCalibur fonctionne mais PCSP offre un bien meilleur rendu! Ma question est simple pourquoi?

24/08/2010 10:29
@msg3: be sure to read the pdf file first

24/08/2010 09:29
I can't open the iso files! Shockwhy,somebody can help me

24/08/2010 02:22
I see Smile Looking forward to future releases Smile Any way, good job! Keep it up Wink

23/08/2010 17:46
@s67 compatibility is still far away from JPCSP. Probably four or five games seem fully playable for now : Puzzle Bobble, Superfruit, Lemmings, Worms : Open Warfare and SmartBomb.

23/08/2010 15:39
very impressiv progress! Smile How about compatibility ? THX 4 the status update´s =)

23/08/2010 07:54
@Abesol : if you download pcsp 0.2.0, you must have all the necessary stuff to run it. Proceed on tab "Download" and get the last archive.

22/08/2010 14:12
this looks so much better than jpcsp... keep it up shadow! your doing awesome Grin

PCSP v0.1.1

DownloadsThere were some problems with the official pcsp release that never seemed to appeared to dev team. Anyway with the help of people that tested it , we decided to release a new version that fixes a few problems and adding a few more feature. Note that there isn't any major difference from previous release but it should now be able to work on ppl that

Here is a list of changes

-Added CRT libs with release. That will fix problems with people that doesn’t have vc regist installed on their pc.
-Fixed the issue with controller image doesn't appear in config dialog
-A better way to handle fakesyscalls . For issue 14 : http://code.google.com/p/pcsp/issues/detail?id=14 . Enabling hle misc will give the unknown NID number. -Added dummy Kernel_Library module . Tested with Resistance game -Implemented the following scePower module functions:
-scePowerGetCpuClockFrequency
-scePowerGetCpuClockFrequencyInt
-scePowerGetBatteryFullCapacity
-scePowerIsLowBattery
-scePowerGetBusClockFrequencyInt
-scePowerGetLowBatteryCapacity
-scePowerSetBusClockFrequency
-scePowerGetBatteryChargingStatus
-scePowerGetBatteryRemainCapacity
-scePowerGetBatteryLifeTime
-scePowerSetCpuClockFrequency
-scePowerSetClockFrequency
-scePowerGetBatteryVolt
-scePowerGetBacklightMaximum
-scePowerGetBatteryTemp

D/l the new version from our d/l section :D

P.S as a bonus i put a few pspsdk demos on the memory card folder. You should be able to open them using the memory card manager. (folder is ms0/PSP/...) Checking that you can imagine how to put the rest in order to work :D

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