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02/09/2010 13:07
you can find a list of playable games on forum : http://www.emunewz
.net/forum/forumdi
splay.php?fid=48

30/08/2010 17:49
Hey, is there a list of games that work, or are being made to work? I vote Final Fantasy Tactics. =)

24/08/2010 17:58
Salut Hlide j'ai une petite question: Jpcsp a une meilleur compatibilité et de loin par exemple SoulCalibur fonctionne mais PCSP offre un bien meilleur rendu! Ma question est simple pourquoi?

24/08/2010 10:29
@msg3: be sure to read the pdf file first

24/08/2010 09:29
I can't open the iso files! Shockwhy,somebody can help me

24/08/2010 02:22
I see Smile Looking forward to future releases Smile Any way, good job! Keep it up Wink

23/08/2010 17:46
@s67 compatibility is still far away from JPCSP. Probably four or five games seem fully playable for now : Puzzle Bobble, Superfruit, Lemmings, Worms : Open Warfare and SmartBomb.

23/08/2010 15:39
very impressiv progress! Smile How about compatibility ? THX 4 the status update´s =)

23/08/2010 07:54
@Abesol : if you download pcsp 0.2.0, you must have all the necessary stuff to run it. Proceed on tab "Download" and get the last archive.

22/08/2010 14:12
this looks so much better than jpcsp... keep it up shadow! your doing awesome Grin

History of PCSP

NewsPCSP is initially a mix of two projects - mine and Shadow's.

JPCSP was a great experience for me to develop and improve the interpreter of the PSP processor called Allegrex. A lot of PSP emulators were written but none of them were able to emulate all the instruction set properly - especially the big set of VFPU instruction set which allows fast 2D and 3D computation in games. But JAVA is not the Graal for speed and optimisation and I was still hoping to make one able to run on the future gaming handheld Pandora I ordered.

So the need of a C/C++ version of a PSP emulator became evident. Coincidently, Shadow was preparing one and asked for my help, so we decided to merge our works and to join our forces. After Shadow created a new website for PCSP, an unknown coder called Otenki came and offered his great assistance. Orphis, Drakon and Gigaherz also joined us recently in the coding - they used to be coders from JPCSP and their addition in this project is a great help.

I'm heading this project from the scratch with Shadow as a co-leader. But for several months I has been absent because of my flat moving and my work. Otenki improved GE (Graphics Engine - GPU part) a lot. Big thanks to him. There was also a big migration for wxWidgets to Qt thanks to Shadow. HLE like threading still needs some improvement to make the other games pass the loading stage. And I should also add VFPU implementation which is still missing here (I was waiting for JPCSP's to be running perfect). Hopefully, JPCSP's vfpu implementation seems to be correct now (most vfpu computation in 3D games seem right), so it may be time to implement into PCSP. All the devteam hope we can all achieve better than we did for JPCSP.

Cheers

P.S.; I forgot to mention Drakon :/.

Comments

#1 | sianic on December 28 2009 07:46:53
thats VERY good news guys!
good luck! this is going to get better and better! Grin
#2 | WlOlW on December 28 2009 08:11:06
PCSP running on the pandora handheld?? for real?
That would definitely be something to look forward to.
Good luck guys
#3 | hlide on December 28 2009 14:32:12
@WlolW : not with interpreter. It would be with a static recompiler (unless we decide to go for a dynarec), that is a special binary will be genrated for each playable game so pcsp-xmb can launch this binary which loads the iso for data.
#4 | cmccmccmc on December 28 2009 16:15:03
oh yeah i forgot that pcsp still only uses the interpreter

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