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02/09/2010 13:07
you can find a list of playable games on forum : http://www.emunewz
.net/forum/forumdi
splay.php?fid=48
.net/forum/forumdi
splay.php?fid=48
30/08/2010 17:49
Hey, is there a list of games that work, or are being made to work? I vote Final Fantasy Tactics. =)
24/08/2010 17:58
Salut Hlide j'ai une petite question: Jpcsp a une meilleur compatibilité et de loin par exemple SoulCalibur fonctionne mais PCSP offre un bien meilleur rendu!
Ma question est simple pourquoi?
24/08/2010 10:29
@msg3: be sure to read the pdf file first
24/08/2010 09:29
I can't open the iso files!
why,somebody can help me
why,somebody can help me24/08/2010 02:22
I see
Looking forward to future releases
Any way, good job! Keep it up 
Looking forward to future releases
Any way, good job! Keep it up 
23/08/2010 17:46
@s67
compatibility is still far away from JPCSP. Probably four or five games seem fully playable for now : Puzzle Bobble, Superfruit, Lemmings, Worms : Open Warfare and SmartBomb.
23/08/2010 15:39
very impressiv progress!
How about compatibility ? THX 4 the status update´s =)
How about compatibility ? THX 4 the status update´s =)23/08/2010 07:54
@Abesol :
if you download pcsp 0.2.0, you must have all the necessary stuff to run it. Proceed on tab "Download" and get the last archive.
22/08/2010 14:12
this looks so much better than jpcsp... keep it up shadow! your doing awesome 

PCSP WIP progress

Latest reports from our beta testers. Seems that another game Kazook is now almost playable (few graphics bugs). Few more games reported to have better behaviour now , more WIP updates will come soon. (P.S don't you love the fps?)




Feel free to post your comments on our forum section : http://www.emunewz.net/forum/showthread.php?tid=563
Moved on

PCSP has joined the emunewz network ( www.emunewz.net) . This means nothing special except that forums are now part of emunewz network. So the new link on the top of the page goes you to the new forums . Don't afraid all the posts and registerations are there as well so you can use it as before. Enjoy :)
New forum address : http://www.emunewz.net/forum/forumdisplay.php?fid=48
PCSP WIP
Well i probably have a long time to make a news update , that doesn't of course means that pcsp developing isn't continue . There are a lot of new additions on pcsp , the most noticable is the add of VFPU code and WIP add on save system. (puzzle bobble can now save/load save files).Below are some screenies from lemmings and Worms , they have bugs but it show some progress in games that used to show nothing so far :D


PCSP WIP progress

Hmm it has been a while since my last wip progress , but it is true that pcsp team is working hard to bring you more. Lot of parts of HLE has been rewritten while otenki is working on rewritting a few parts of our GE engine.
As a result more games show more progress and one of them that we found out that is playable is Super Fruitfall. Some pictures of it below:



Why some people are reporting PCSP to crash at every game loading ?
This crash usually occurs at loading of any game. It means your pc is too old because it cannot run our emulator as it contains SSE/SSE2 codes to emulate the FPU part of Allegrex. I would never have expected from people to use such old PC without SSE/SSE2 isntruction set.But on the other hand, I do not see the point to discard SSE/SSE2 optimizations to allow some old PCs to run our emulator. So I guess those people need to upgrade their PCs if they really want to play this emulator when it has more playable games.
History of PCSP
PCSP is initially a mix of two projects - mine and Shadow's.JPCSP was a great experience for me to develop and improve the interpreter of the PSP processor called Allegrex. A lot of PSP emulators were written but none of them were able to emulate all the instruction set properly - especially the big set of VFPU instruction set which allows fast 2D and 3D computation in games. But JAVA is not the Graal for speed and optimisation and I was still hoping to make one able to run on the future gaming handheld Pandora I ordered.
So the need of a C/C++ version of a PSP emulator became evident. Coincidently, Shadow was preparing one and asked for my help, so we decided to merge our works and to join our forces. After Shadow created a new website for PCSP, an unknown coder called Otenki came and offered his great assistance. Orphis, Drakon and Gigaherz also joined us recently in the coding - they used to be coders from JPCSP and their addition in this project is a great help.
I'm heading this project from the scratch with Shadow as a co-leader. But for several months I has been absent because of my flat moving and my work. Otenki improved GE (Graphics Engine - GPU part) a lot. Big thanks to him. There was also a big migration for wxWidgets to Qt thanks to Shadow. HLE like threading still needs some improvement to make the other games pass the loading stage. And I should also add VFPU implementation which is still missing here (I was waiting for JPCSP's to be running perfect). Hopefully, JPCSP's vfpu implementation seems to be correct now (most vfpu computation in 3D games seem right), so it may be time to implement into PCSP. All the devteam hope we can all achieve better than we did for JPCSP.
Cheers
P.S.; I forgot to mention Drakon :/.
PCSP v0.1.1
There were some problems with the official pcsp release that never seemed to appeared to dev team. Anyway with the help of people that tested it , we decided to release a new version that fixes a few problems and adding a few more feature. Note that there isn't any major difference from previous release but it should now be able to work on ppl that Here is a list of changes
-Added CRT libs with release. That will fix problems with people that doesn’t have vc regist installed on their pc.
-Fixed the issue with controller image doesn't appear in config dialog
-A better way to handle fakesyscalls . For issue 14 : http://code.google.com/p/pcsp/issues/detail?id=14 . Enabling hle misc will give the unknown NID number. -Added dummy Kernel_Library module . Tested with Resistance game -Implemented the following scePower module functions:
-scePowerGetCpuClockFrequency
-scePowerGetCpuClockFrequencyInt
-scePowerGetBatteryFullCapacity
-scePowerIsLowBattery
-scePowerGetBusClockFrequencyInt
-scePowerGetLowBatteryCapacity
-scePowerSetBusClockFrequency
-scePowerGetBatteryChargingStatus
-scePowerGetBatteryRemainCapacity
-scePowerGetBatteryLifeTime
-scePowerSetCpuClockFrequency
-scePowerSetClockFrequency
-scePowerGetBatteryVolt
-scePowerGetBacklightMaximum
-scePowerGetBatteryTemp
D/l the new version from our d/l section :D
P.S as a bonus i put a few pspsdk demos on the memory card folder. You should be able to open them using the memory card manager. (folder is ms0/PSP/...) Checking that you can imagine how to put the rest in order to work :D
PCSP v0.1 released!
Merry Christmas. PCSP team wishes you the best and we would like to make a present for all you. D/l our official v0.1 release from d/l section.Any problems should be mention to our forum section.
There is also a small guide under Articles section
From pcsp team
Merry Christmas
P.S There seems to be an issue with a missing dll. I uploaded it again with it. So if anyone get a missing dll error pls red/l it





